Our simulator and its benefits
While we have…
The first sandbox simulator for corporate use.
The first tabletop exercise in VR using location technology.
The first fully customizable 3rd person simulation for tactical, strategical and technical discussions
It’s more about the benefits we bring and the problems we help solve.
COST
. No more travelling people around for training, as participants do not need to be at the same place.
. System and hardware requirements at accessible price and require no special support for use.
. Our price is amazing because
our cost structure is amazing.
LOGISTICS
. Participants from different departments reduce issues to preparedness and productivity.
. Easy to use hardware.
. Involve multiple agencies.
ENGAGE
. VR leaves no room for slacking,
it is a powerfull “eye catcher”.
. Classical effectiveness problems
of e-learning are not an issue.
. Gamification exactly as gamification must be: motivating and promoting loyalty.
IMPRESS
. Internal and/or external pressure for modernization? Not an issue anymore.
INGENUITY
. What differentiates us from any possible competition is our inventiveness and resourcefulness.
. The customer will notice this in the cleverness and skillfulness of conception and design.
. The simulator’s features are even more impressive than the very notion of sandboxing the entire universe.
SAFETY
. Discuss processes and routines over-an-over until the team is ready for full-scale exercises.
The Sandbox Simulator
Our solution allows a facilitator to depict any kind of scene:
It can be a small town in Germany with all its buildings as they are in the real-world.
It can be the sea bed of an oil field off the Norwegian coast.
It can be the inside of any edifification.
It can be the innards of machinery or pipes in the soil, under the streets.
It can be maritine traffic routes across the planet.
It can be the site of an aviation accident.
It can be a concept of a city on Mars!
With that scene and many others ready to be accessed at any time in alternate realities towards the past or the future, objects, items, people, vehicles etc can be moved at will or under certain circunstances, if so the facilitator wants.
This nonlinear structure, so flexible and maleable as it is, allows users the perfect environment to discuss:
⦁ tactics and/or strategies,
⦁ proceedures and/or methods,
⦁ technologies in a context…
Now, it may sound as if we are emotionally attached to our solution and are over valueing it…However, the fact is we are the icebreakers.We are disrupting the very hierarchy of training and we are doing it because we “heard” the market and aimed at what people needed solved.
We did so because we have the people we have in our team.
Tabletop Exercises
DEALS WITH MANY ALTERNATIVE SCENES TOWARDS THE FUTURE
. Disaster Response
. Military | Security
. IoE Large Scale
. Logistics
. Grids and Infrastructure
. Smart Cities
ANALYSIS OF A PAST OCCURRENCE
. Air Accident Investigation
. Maintenance Case Review
. On Demand Interactive Scenes
for News Outlets
. Interactive Scenes for Public Hearings
AFTER SALE
. Upgrades improvements according to user experience.
. Add-ons; new featurtes and funcionalities.
. Expansion packs; expand what
can be simulated.
About Us
We work to produce customized XR solutions that impact cost, safety, engagement, pedagogy, logistics, problems of scheduling personnel from different organizations and different geographical regions to customers who need to improve tech and methods of discussing about things tactical, strategical and/or technical.
Walter J M Serralheiro Jr
Partner, 51%
CEO
walter@xrcyberlab.com
+47 464 28 226
Caio Braga
Partner, 49%
Project manager
caio.braga@xrcyberlab.com
Kenneth Bjørheim
Business Development
kenneth.bjorheim@cyberlab.no
+47 986 73 476
Vinicius Pereira Faria
Lead Unity Developer
XR-Cyberlab
Lensmannsvegen 7, 4055 Sola
Orgnr: 923393846
+47 46428226
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