DISASTER RESPONSE SIMULATIONS

The simulations can cover broader aspects of organizing and coordinating the efforts, the resources and responsibilities of dealing with all humanitarian aspects of emergencies: preparedness, response, mitigation, and recovery.

 The plan is to provide basic training. Yet, the sheer power of repetition can hand over convincing and efficacious results – just look at the training methods of combat sports Olympic athletes. We are convinced that, if there is one great advantage of VR training, it is the possibility to simulate quite complex circunstances with great ease and pause and comment, repeat again and again, onward to perfection.

 

About the quality of the simulations:

Our ambition is to go well above the market average. So far, we’ve seen training using VR that was probably done without professional guidance of people who actually work in disaster response organizations. Most simulations so far lack ambition or seem not concerned with, or based on what is real or practical.

We want to create content that is truly useful and technically remarkable. We want to deliver structures that collapse in a realistic way; present simulations of real buildings, vehicles and vessels imported from CAD or BIN files and not shopped online in 3D modelling sites for game developers. And, in doing so, we crave to take a leading position internationally as developers of down-to-earth training using VR and AR.

 

Some of the features we plan:

•  True to real-world representation modelling.
  Physically based materials (PBR) for photo realistic quality texturing.
  Dynamic lighting – including the passage of time during the day.
  Advanced victims’ AI.
  True to real-world AI behavior of hazards and environment conditions.
  Ingenious and innovative use of instances.
•  To provide distinguished experiences for staff of different skill levels and security clearances;
•  To implement pedagogical strategies using cognitive behavioral psychology applied to training.
•  To make full use of different technological VR platforms and AR applications.
•  Inlaid videos.
•  360 video experiences.
•  Recognition memory games.
•  Selv-evaluation session.
•  Enhanced user interface.
•  AI-created random factor.
•  Third person view to create awareness of surroundings.
•  Scans of real places, real neighborhoods, disaster sites.
•  Otherwise, always have local architecture environments.